What is KUPS City?
KUPS City is a cozy isometric 3D world that you build and play. Explore KUPS Islands: a pastel storybook town with a fountain plaza, bakery, inn and clock tower — connected by wooden bridges to two wilder shores. To the north, a barbarian camp of totems and watchtowers; to the south, a glowing goblin swamp. Their residents don't like visitors… and will chase you off their island. Build your own maps in the editor, then play them instantly.
A full map editor with tiles, buildings, props, water and spawn points. Paint the ground, stack blocks and export your city as a playable map.
Every map you make is playable in seconds — run, sprint and jump through your own streets with full physics, collision and footstep dust.
Choose from a roster of stylised characters, each with their own look and animations — idle, walk, run and a whole set of showcase moves.
Two hostile islands linked to town by wooden bridges. Barbarians and goblins patrol their camps, spot you on sight, chase you down and knock you back. Fight back with your fists (E or F) — or retreat across the bridge.
A stone fighting pit on its own island — step in to brawl other players for real. A spectator ring circles the arena across the moat, so friends can watch the fight without taking a single hit.
Connect a Solana wallet like Phantom to claim your identity in the city. Your wallet is your passport — no accounts, no passwords.
Drifting clouds, animated water, golden daylight and soft shadows. Every corner is designed to feel warm, bright and worth screenshotting.
Full keyboard controls on desktop and a floating joystick with run and jump buttons on phones and tablets. No install, just a link.
How to play
Hit Play and connect a Solana wallet (Phantom, Solflare or Backpack). It takes one click and nothing leaves your browser.
Browse the roster, watch each character show off in the preview, and lock in the one that fits your vibe.
Wander the town, then cross the bridges to the barbarian and goblin camps. WASD to move, Shift to sprint, Space to jump — and run when they charge.

